Behind the Scenes of the Fallout Universe, Gaming’s Most Astonishing TV Hit
The post-apocalyptic TV show is back to streaming services, and it's safe to say that viewers were pleasantly surprised by the quality of its debut season. By depicting the retro-futuristic, nuclear-ravaged United States through the lenses of three separate characters, it managed to capture various facets of the player's journey.
We followed Lucy the vault dweller, attempting to act with integrity and learning that the wasteland made that exceptionally challenging; Brotherhood initiate Max, the militant faction rookie, who starts challenging his cult's leadership and causes plenty of trouble in mechanized battle suit; and the Ghoul, a standout performance who has completely shed any ethical bearings out in the irradiated wastes.
Setting the Stage for Season Two
The debut season's conclusion revealed key information about those responsible for the atomic conflict that sealed a society in underground vaults for centuries. It also posed several enigmas open for the next installment – and, this time, hopes are much greater.
“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” quips one of the series creators.
“Heading into the initial season, people were like, ‘Just get it right’,” comments Todd Howard. “We are thrilled with the feedback to the show, so now people are coming in with more eagerness and new expectations.”
The Mojave Beckons for the Next Installment
The new season is taking place in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and characters in the franchise, despite the fact that it was technically flawed at launch.
“It has a arid atmosphere, a Southwestern essence, that’s so key to that game,” notes Nolan. “That parched, blasted-out iconic highway aesthetic of the game is so much rewarding to translate into the show.”
In the show's timeline, a significant amount of time has passed since the story of the New Vegas game by the time the protagonists make their way there. However, the creators hint that it does reference the player’s journey.
Crafting a Tangible World
The Fallout TV series is notable for its physical authenticity – its creators insisted on physical models and sets were constructed, mirroring the cobbled-together nature of the towns in the games.
“Being a genre enthusiast, so many series I watch, I’m aware that they’re all filmed against a blue screen,” observes another of the showrunners. “The whole point of an translation, particularly of a video game, is to seem like it’s authentic.”
Actually, almost every element you see on-screen is practical, even the notoriously frightening mutated beasts known as the apex predators. In the show, they are created using animatronics, and were by all accounts pretty frightening up close.
A Labor of Love
The Fallout series succeeds because it is developed by accomplished storytellers who are also dedicated players, in collaboration with the original creators behind the video games. This mutual respect for the universe is apparent in the final product.
The new batch of episodes is being released on a episode-by-episode basis rather than as a full-season drop, representing a shift from the initial release. This schedule will allow for a altered weekly discussion, something the creators themselves are excited to engage with.
“It's richer, it’s larger in scale, it’s funnier, it has a lot of twists,” teases Howard. “I can't wait to seeing what people think.”